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The Headmaster

The Headmaster

Developer: Altos and Herdone Version: 0.15.3.1 Public

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The Headmaster review

Master Every Quest and Secret in This Captivating School Adventure

Ever stepped into the shoes of a strict headmaster turning a chaotic school around through clever discipline and intimate encounters? That’s the thrill of The Headmaster, the addictive visual novel where you wield power over students and staff. I remember my first playthrough—stumbling through quests, missing key events, and hitting dead ends until I cracked the code. This guide shares my personal playbook, from main quests like ‘A Man’s Work’ to hidden staff interactions, helping you max grades, discipline, and those steamy scenes without bad endings. Dive in and dominate the academy your way.

How to Conquer Main Quests in The Headmaster

Let’s be honest: your first playthrough of The Headmaster probably ended in disaster. Mine certainly did. 😅 I remember that introductory cutscene, where our stern hero vows to take a more… hands-on approach to school discipline, and I thought, “How hard can it be?” I focused all my energy on the wrong tasks, my students’ grades plummeted, and I faced consequences I wasn’t prepared for. It was a total mess.

But that’s why I’m here! Conquering the main story in this game is all about understanding the interconnected systems of grades, discipline, and influence. This chapter will walk you through the critical path, from your first major task to the pivotal choices that determine your fate. We’ll tackle The Headmaster main quest line step-by-step, so you can master the school and avoid the pitfalls that tripped me up.

What Is the ‘A Man’s Work’ Quest and How to Start It?

Think of ‘A Man’s Work’ quest as your official welcome to the job. It’s the first substantial mission that pushes you beyond the basics and teaches you the core gameplay loop. This quest won’t trigger immediately; you need to get through the initial setup days.

Typically, it becomes available on a weekday after you’ve settled in. The headmaster will call you to his office and formally assign you this duty, emphasizing the need for active punishments to improve the school’s atmosphere. Your objective is clear: raise the overall Discipline stat of the student body.

Here’s the golden rule I learned the hard way: Discipline and grades are a two-way street. You can’t have one without the other. Ignoring studies to focus solely on punishments will backfire spectacularly. To start this quest strong:

  • Talk to Everyone: In the first few days, chat with staff like Miss Potts and Mr. Wilson. They give context and sometimes small boosts.
  • Check Your Ledger: Your main menu tracks school-wide Grades and Discipline. Watch these numbers like a hawk 🦅.
  • Start Small: Don’t go for the most severe options right away. Build up slowly with the students who are already struggling.

Progressing through A Man’s Work quest is your training ground for everything that follows. It teaches you to balance authority with academic results, a theme central to every The Headmaster main quest.

Raising Grades and Discipline: Step-by-Step Strategies

This is the heart of the game. Your performance as a deputy headmaster is measured by two numbers: the school’s Grades and Discipline. Let me share the routine that saved my second playthrough.

My first failed run was due to low grades. I was so focused on being the disciplinarian the headmaster wanted that I forgot about, well, the school part. The key is a daily balance. Here’s a bulletproof list of daily actions to raise grades Discipline The Headmaster style:

  • Morning Lessons are Sacred: Always attend the morning class. Your presence alone gives a small boost. Participate when you can!
  • Target the Weak Links: Use your afternoon office hours to summon students with poor grades (highlighted in red in your ledger). A focused study session can work wonders.
  • Punish with Purpose: In the evening, patrol the halls or summon students for disciplinary action. Focus on those with low Discipline scores. The goal isn’t cruelty, but correction. This directly helps you progress in your core duties.
  • The Ruth Benchmark: A crucial personal goal is how to pass Ruth exam Headmaster. To even have the chance, you need her grades at 100 before her exam day. Furthermore, her unique storyline requires a Discipline score of 60 for a +1 daily grade boost, and 80 for a +2 boost. Prioritize her!
  • Monitor the Ripple Effect: A student with abysmal scores can drag down the class average. Conversely, improving a key influencer’s discipline can have a positive ripple effect. Check your ledger daily to see who needs the most attention.

This balance is what the game is all about. It’s not just about being strict; it’s about being effective. A well-disciplined student is often a better-performing one, and vice-versa. Mastering this loop is how you unlock new opportunities and avoid nasty surprises.

Speaking of opportunities, one of the best ways to gain influence—a vital hidden stat—is through Miss Potts training The Headmaster. 👩‍🏫 After attending her physical education class and seeing Faye’s aerobics demonstration, you’ll unlock the option to visit Miss Potts at her apartment in the evening. This is more than a social call; it’s a training session in persuasion and control. Successfully navigating these encounters (which involve activities like stripping, spanking, and more) will grant you precious Influence points, which are critical for unlocking certain dialogue options and quest paths later. It’s a subplot, but it directly feeds into your main quest success by making you a more formidable authority figure.

Avoiding Bad Endings with Mr. Wilson and Key Choices

Ah, Mr. Wilson photos quest. This is the single biggest fork in the road for your entire playthrough and the most common point where players stumble into a bad ending Headmaster scenario. Let me tell you a story: I messed up with Priti once—total disaster! 🙈 I gave a reckless order without thinking of the consequences, and my grades, discipline, and popularity all tanked by 10 points each. It was a nightmare from which I couldn’t recover.

This quest triggers when the sly Mr. Wilson approaches you with a “proposition.” He has compromising photos and wants you to handle their “distribution.” You have two choices, and this decision is monumental.

Here’s a breakdown of the outcomes to guide your choice:

Your Choice Immediate Outcome Influence Gained/Lost Long-Term Risk
Hand Over the Photos Completes the quest for Wilson. Gain a significant one-time Discipline boost from the subsequent assembly. +2 Influence with Mr. Wilson HIGH. Unlocks a path involving a prostitute and Viagra. Can lead to blackmail, game over states, or locked-in negative endings if not managed perfectly.
Refuse Wilson’s Request Angers Mr. Wilson. You must find an alternative (Viagra) for the assembly event yourself. No change with Wilson, but avoids his negative path. LOWER. The Viagra subplot is simpler to navigate. This is generally the “safer” route for a first playthrough to avoid bad ending Headmaster outcomes.

My actionable tip? Unless you are deliberately exploring a corrupt path, refusing Wilson is the safer bet. It keeps your conscience (and your save file) cleaner.

Beyond this major choice, always consider the balance of fear and submission in your punishments. Going too hard, too fast, especially with students like Priti, can ruin your reputation. Likewise, always pass the school rules when they are proposed—failing to do so has severe negative effects.

Remember, every choice in The Headmaster main quest chain feeds into your final outcome. Manage your core stats daily, be cautious with power, and always think about the long-term reputation you’re building. Do this, and you’ll not only survive your tenure but truly master it, unlocking the more rewarding conclusions this captivating school adventure has to offer. 🎓

Wrapping up your journey in The Headmaster, you’ve got the tools to ace main quests, charm staff like Miss Potts, and sidestep pitfalls like the Priti tears fiasco that tanked my early saves. From spanking scenes to grade grinds, it’s all about smart choices and persistence—my high-score run felt epic after nailing Ruth’s demands. Now grab your save file, experiment with those villainous underwear inspections, and build your perfect academy. What’s your next move? Share your wildest playthrough in the comments and let’s swap tips!

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